21 results for:
curses AND game
| games / alienwave | Shoot'em up game written using ncurses |
| alienwave-0.3.0 | A shoot'em up game written using ncurses where you control a spaceship and must kill as many alien spaceships as you can. WWW: http://www.alessandropira.org/alienwave/aw.html |
| games / aop | A curses based arcade game with only 64 lines of code |
| aop-0.6 | Aop (Ambassador Of Pain) is a curses based arcade game for UNIX with only 64 lines of sourcecode. The goal is to drive the hoovercraft (O) trough the level into the 'at' sign (@) and reach as much points as possible by reducing the number of moves and don't losing any time. Lost lifes (0) can easily be picked up by simply drive over them. WWW: http://aop.raffi.at/ |
| games / block | Small text based maze game |
| block-0.6 | Blocks - a small tty based games using ncurses =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Written by marc welz (rather : kluged by marc welz) - Redistribution is subject to the GNU public license. Notes ----- Good idea to restrict file names to 20 chars. The editor tries to fill the entire screen - so if you write a level on a big screen, you will not be able to play it on a small one. And remember to save the game you are editing before exiting. Probably contains bugs - but if I knew what they were they would not be there ... Thanks ------ A big THANK YOU goes to Joey Hess (jeh22@conell.edu) who contributed the pyramid level, wrote the man pages for the game and pointed out a couple of minor bugs. |
| games / braincurses | A clone of the Mastermind game |
| braincurses-0.5a | BrainCurses is a clone of the Mastermind game implemented in ncurses. WWW: http://freshmeat.net/projects/braincurses/ AUTHOR: Brian Derr <bderr@myrealbox.com> - Michael L. Hostbaek mich@FreeBSD.org |
| games / cavezofphear | Boulder Dash / Digger-like game written using ncurses |
| cavezofphear-0.5 | Boulder Dash / Digger-like game written using ncurses. The game has support for custom levels / maps, and a level editor is included. WWW: http://www.x86.no/cavezofphear/ |
| games / connect4 | A curses version of the classic game |
| connect4-3.2_1 | Please refer to the man page for instructions and further information. This version contains my patches and man page. Share and enjoy, Joel... |
| games / conquest | A multi-player curses space warfare game similar to Netrek |
| conquest-7.2 | Conquest is a real-time multi-player space warfare game for curses. The object of the game is similar to Netrek - conquer the universe by taking over planets. WWW: http://www.radscan.com/conquest.html |
| games / empire | Solitaire empire game "VMS Empire" |
| empire-1.7_1 | Apparently, this game was originally written outside of Digital, probably at a university. The game was ported to DEC's VAX/VMS from the TOPS-10/20 FORTRAN sources available around fall 1979. Ed James got hold of the sources at Berkeley and converted portions of the code to C, mostly to use curses for the screen handling. He published his modified sources on the net in December 1986. Because this game ran on VMS machines for so long, a previous version is known as VMS Empire. WWW: http://www.catb.org/~esr/vms-empire/ |
| games / frotz | Infocom games interpreter |
| frotz-2.43 | An interpreter for all Infocom games. Complies with standard 1.0 of Graham Nelson's specification. Frotz runs text adventures which come in so-called story files: ZORK1.DAT, TRINITY.DAT, CURSES.Z5, JIGSAW.Z8, ARTHUR.ZIP etc. It is possible to play Atari ST, Amiga or Macintosh games on your PC once you manage to transfer the story files. There is an increasing number of new games available on the Internet. Check the if-archive at ftp.ifarchive.org. WWW: http://www.cs.csubak.edu/~dgriffi/proj/frotz/ -Adam adam-ports@blacktabby.org |
| games / galaxis | Clone of the nifty little Macintosh game |
| galaxis-1.7 | GALAXIS for UNIX by Eric S. Raymond <esr@snark.thyrsus.com> This directory contains curses-based clone of the nifty little Macintosh freeware game Galaxis. WWW: http://www.catb.org/~esr/galaxis/ |
| games / miscom | Atari "Missile Command" clone |
| miscom-1.0 | In miscom you must defend cities from missile attack. You do this by launching missiles of your own (in a point-and-blast fashion) to destroy the enemy missiles before they land. Miscom is a curses-based game, so it should work on any terminal. (You'll need 9600 baud or better for it to be playable.) It supports colour and sound. |
| games / nInvaders | The nIvaders game is a Space Invaders clone for ncurses |
| nInvaders-0.1.1 | A ncurses version of the classic Space Invaders game. WWW: http://ninvaders.sourceforge.net/ Michael L. Hostbaek mich@FreeBSD.org |
| games / nibbles | Nibbles is a simple ncurses-based console game |
| nibbles-1.2 | Nibbles is a simple ncurses-based console game in which you control a snake. Your objective is to eat as many dots as possible before you crash into yourself or the wall. WWW: http://www.nmee.net/projects/nibbles/ - Michael L. Hostbaek mich@FreeBSD.org |
| games / npush | A curses-based logic game similar to Sokoban and Boulder Dash |
| npush-0.7 | nPush is a logic game similar to Sokoban and Boulder Dash. You need to collect all the gold on the level and reach the exit. To make it hard there are some rocks that stand in your way, and you also have some dynamite to blast them away. Main difference from Sokoban, KSokoban and similar games is that you can have multiple player-controlled characters you can move on the screen. nPush is written in C++. The source code is freely available under GPL license, version 2 or above. The code is very simple, so if you're interested in working on your C++ skills on a simple project, please feel free to join in. WWW: http://npush.sourceforge.net/ |
| games / seabattle | A curses based battleship type game |
| seabattle-1.0_1 | A curses based battleship type game. Sink the computer's fleet. Full color and 8bit sound. WWW: http://www.deater.net/weave/vmwprod/seabattle.html |
| games / starlanes | The classic space-age stock trading game |
| starlanes-1.2.2 | The classic space-age stock trading game, text-only using ncurses. This is a port to C from a version of Starlanes for the Osborne 1. The original source is from a First Osborne Group (FOG) disk that I probably picked up in 1982. The author isn't identified. Based on comments in a TRS-80 version I picked up off the web, it would appear that it was first published in Creative Computing magazine. |
| games / sudoku | Console based sudoku games |
| sudoku-1.0.1_1 | The sudoku board game is played on a 9x9 grid, divided into rows, columns, and 9 blocks of 3x3 squares. The objective is to fill the empty squares with the digits 1-9, so that each row, column, and block contains each of the digits 1-9 (and hence, it is not possible for any digit to appear twice in the same row, column or block). Features: - character based (curses) interface; - cross-platform (Minix, Unix, Windows) with full source code (ANSI C); - generates hints upon request; - classification of board difficulty (very easy, easy, medium, hard or fiendish); - generation of new boards; - easy entry of boards published in newspapers, internet, etc...; - multiple output formats (text,csv,html,postscript). WWW: http://www.laurasia.com.au/sudoku/ |
| games / tbclock | Binary clock in curses |
| tbclock-1.10 | tbclock is a dirty little app that displays a full screen binary clock in your terminal (using curses). It doesn't support resizing (yet). It is quite simple and features modules like 'guessbin' a little game and 'chrono' a timer with tenth of seconds. WWW: http://tamentis.com/projects/tbclock/ |
| games / tornado | A curses-based game of weather destruction |
| tornado-1.4_1 | A clone of an old C64 game. The object is to destroy your opponent's house with the power of weather, before they do the same to you. Play against the computer AI, or against another player locally or over the network. WWW: http://kiza.kcore.de/software/tornado/ --Wade minter@lunenburg.org |
| games / yahtzee | A curses version of the dice game for one or more players |
| yahtzee-1.0_1 | This is a curses version of Yahtzee, that classic dice game. Unfortunately this game does not come with any documentation. One day, I might find a few moments to write up a man page to solve this little problem. But until then you'll have to use magic to find your own way around. Share and enjoy, Joel |
| games / ztrack | Simple ncurses based pseudo-3D driving game |
| ztrack-1.0 | Ztrack is a (very) simple curses-based pseudo-3D driving game. It supports colour with ncurses. It should also compile on most reasonably modern Unix boxes. You probably need a pretty fast terminal - console or xterm is easily enough. |
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